![]() The final approach made use of a mime (Krystian Godlewski) on set who would wear a blue body suit and wear a Groot ‘helmet’ featuring a printed mask that matched the character’s eventual eyeline. ![]() For Groot, some exploration took place into mocap (including a performance from James Gunn himself), but it was deemed that this would not fit in with the style of shooting. Proof was also an important contributor to the performance of Rocket and Groot, even going so far as to build a real-time fur shader for Rocket and enabling special blend shapes to show Groot’s changes in size and scale.Ī shooting methodology was devised that mostly utilized stand-in performances. Both facilities, however, produced each character for their respective shots, sharing models and textures but of course taking Groot or Rocket through their own respective pipelines (more on this below). Ultimately, MPC would be awarded creation duties for Groot, with Framestore handling Rocket. We had five vendors doing these tests for us and they were so excited about it – it was fun to see the different approaches from each of them.” “We gave that to some vendors and they did some tests. ![]() “We had some concepts and we shot some plates with a small crew,” says Ceretti. ![]() Knowing that the tree-like form of Groot and the feisty Rocket – a genetically modified raccoon – would not only pose technical challenges but also need to be treated like any other performer, production arranged for several vendors to contribute animation tests. Director James Gunn and his team with a Rocket stuffie.Ĭentral to the film were the characters of Groot and Rocket. fxguide takes a look at just some of the major sequences. They lead a vast army of VFX artists from 13 companies including MPC, Framestore, Luma Pictures, Method Studios, Imageworks and an in-house unit, plus previs/postvis teams from Proof and The Third Floor. Overall visual effects supervisor Stephane Ceretti, associate visual effects supervisor Olivier Dumont and visual effects producer Susan Pickett guided the ship. With two main characters that would be realized entirely in CG, and with vast space and earth-like environments to create, the visual effects crew were once again crucial to completing the film. Strong characters, immersive environments and a ripping 70s soundtrack – that’s Marvel’s latest film Guardians of the Galaxy in a nutshell. ![]()
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